In the coming months, the number of gamers online will rise exponentially, making it even more difficult for publishers to keep up with demand and the growing demand for digital entertainment.
According to an industry report, online games will grow to more than 3.5 billion worldwide in 2020.
The market is expected to reach $3.5 trillion by 2030, according to a report released by Deloitte, which forecasts that the market will be worth $16 trillion by that time.
The growth of the internet and mobile gaming platforms, coupled with the increasing popularity of video games and online gaming, will soon make it even easier for gamers to play the same games online.
It is a scenario that will make the gaming industry a multi-billion dollar industry, according the Deloittes report.
Deloitte estimates that the average gamer spends $6.7 billion on games annually.
But this spending does not include money spent on in-game purchases.
“There’s a big push towards online gaming because it is a lot cheaper, the quality of the games is better, and the games themselves are free,” said Robert Gentry, president and chief executive officer of Deloist.
Gentry also said that online games are an industry driven by the demand for the best quality and services.
“It is an industry that is driven by technology and social media, and has really exploded over the last five to 10 years.
This industry is about to really expand,” Gentry said.
While Gentry expects the online gaming industry to grow at a steady pace over the next few years, he noted that online gaming is also a new business for some publishers.
“The biggest difference between the past five years and now is that a lot of publishers have moved into this online business and that has opened up a lot more opportunities,” he said.
Growth in the online industryThe Deloiser report also forecasts that online gambling will increase from less than $400 million in 2011 to $5.5 to $8 billion in 2020, which will be a significant increase from $2 billion to $2.2 billion in 2012.
“If we are not careful, the next couple of years could be very tough for the industry,” Garten said.
“We see a lot growth in the game economy.
It is just a matter of when it comes to it, and when the growth starts.”
The Delosier report notes that the growth in online gaming has not only been driven by social media and mobile devices, but also by the increased popularity of games.
The Delooist report states that social media platforms such as Facebook, Instagram, Twitter, YouTube, Twitch and Twitch Prime, as well as mobile devices such as Apple’s iOS and Android have grown the most in the gaming market since 2011.
In the coming years, Garten predicts that the demand will only grow.
“In the next three to five years, we think we will see more and more gaming services on the web and mobile platforms and it will be very exciting,” he predicted.
“These services are going to make the online market much more dynamic and more lucrative.”
Deloist’s report predicts that online video gaming will continue to grow from $3 billion in 2011, to $9.6 billion in 2021.
“For the first time in history, the online games market is poised to become a multi billion dollar industry,” the report said.